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Keep one in a stockpile if you don't have the research for Advanced Fabrication yet. Lowered expectations helps with mood, but your colonists will still be grumpy when sitting on the floor and eating without a table.Īs building the scanner requires an advanced component, make sure to plan ahead. You will need enough firepower to eliminate potential enemies on the map, which is firepower that is not in your colony when a raid happens to come. Pack animals are often required to bring the stuff back, while you'll need multiple transport pods to bring all the stuff back. Unless mining for gold, silver, or components, minerals are heavy. On the return trip, you'll need to make a pod launcher, which costs 50 Steel, 1 Component. Transport pods are nearly instant, but cost 60 Steel, 1 Component per pod, and variable chemfuel to get to location. Caravans can take multiple days to get to location. You can bring a caravan or use transport pods. In order to use a long-range scanner, you will need to account for the following: They can find an indefinte amount of ore - your world will never run out of deposits to find. The long-range scanner can help find the minerals required to build the ship, or materials for the rest of your endeavors. Researching the long-range mineral scanner is eventually required for the ship, as it is a prerequiste to Starflight Sensors. The expected yield and mass from a lump can be found in the table below this is useful for knowing how many pack animals to send to various discovered lumps. This includes components, which cannot be found with a ground-penetrating scanner. Once the area has been cleared of hostiles, you have 10 days to mine everything before another group of hostiles arrives.Įvery ore in the game can be discovered with the scanner. Manhunters or an enemy may approach your colonists from the edge of the map when one of your colonists gets near the mineral lump, given that there wasn't anything else waiting at the lump. If the tile is not entered within 30 days, then it will expire.The target area can either be unguarded, surrounded by a small manhunter pack, or have an enemy waiting to ambush you. When the long-range scanner completes a scan, it will trigger its respective quest on a random nearby world tile. Unlike the ground-penetrating scanner, the long-range scanner is tuned to a desired mineral. These values are then modified by the Research Speed of the users in question. Guaranteed finds are separate from random finds the progress towards the guaranteed scan is not "reset" after finding ore randomly. Finding a deposit is guaranteed after 480,000 ticks ( 8 in-game days) of work. When operated, there is a mean of 240,000 ticks ( 4 in-game days) of work to find a deposit of ores. Long-range mineral scanners consume 700 W of power and do not function under a roof. They require 200 Steel, 6 Components, 2 Advanced components, 10,000 ticks ( 2.78 mins) of work, and a Construction skill of 8. Long-range mineral scanners can be constructed once the Long-range mineral scanner research project has been completed.
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